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I-WAR 2 Egde of Chaos - New SDK
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include
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SimpleFragFest.h
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2002-01-14
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69 lines
//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// SimpleFragFest.h
//
// Compiler-generated export header for package "SimpleFragFest"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/SimpleFragFest.h 2 3/09/00 18:55 Carl $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype SimpleFragFest.ServerMain();
prototype SimpleFragFest.ServerPlayerEnter( hsim player );
prototype SimpleFragFest.ServerPlayerLeave( hsim player );
prototype SimpleFragFest.ServerOnUserMessage( hsim sim );
prototype SimpleFragFest.ClientMain();
prototype SimpleFragFest.ClientTauntPlayer();
prototype SimpleFragFest.ClientDebug();
prototype SimpleFragFest.ClientPlayerKilled();
prototype SimpleFragFest.ClientOpponentKilled( hsim opponent );
prototype SimpleFragFest.ClientPlayerEnter( hsim ship );
prototype SimpleFragFest.ClientPlayerLeave();
prototype SimpleFragFest.ClientEndGame();
prototype SimpleFragFest.ClientRespawn( hship ship );
prototype SimpleFragFest.ClientGUI();
prototype SimpleFragFest.ClientTauntReturn( string taunt );
prototype SimpleFragFest.ClientDefaultTaunt1();
prototype SimpleFragFest.ClientDefaultTaunt2();
prototype SimpleFragFest.ClientDefaultTaunt3();
prototype SimpleFragFest.ClientDefaultTaunt4();
prototype SimpleFragFest.WeaponAmmoPowerUp( hsim powerup, hsim ship );
prototype SimpleFragFest.WeaponAmmoPowerUp( hsim powerup, hsim ship );
prototype SimpleFragFest.HealthPowerUp( hsim powerup, hsim ship );
prototype SimpleFragFest.SpeedPowerUp( hsim powerup, hsim ship );
prototype SimpleFragFest.SpeedPowerDown( hsim powerup, hsim ship );
// EOF /////////////////////////////////////////////////////////////////////////